FANDOM


(Setting Features)
(New and Altered Mechanics: Added new and official base classes and prestige classes.)
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* [[https://www.d20pfsrd.com/equipment/weapons/firearms/ Firearms in ''Pathfinder'']]
 
* [[https://www.d20pfsrd.com/equipment/weapons/firearms/ Firearms in ''Pathfinder'']]
 
* [http://crossroads-tnw.wikia.com/wiki/List_of_Feats [List of Feats]]
 
* [http://crossroads-tnw.wikia.com/wiki/List_of_Feats [List of Feats]]
  +
* [List of Classes]
  +
** '''New Base Classes'''
  +
{|
  +
!'''Name'''
  +
!'''Status'''
  +
!'''Description'''
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?423213 Warrior]
  +
|WIP
  +
|A strength-focused melee class that applies strength to both combat and utility.
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?392213-Chosen-Divine-warlock-ish-base-class-Crossroads-WIP Chosen]
  +
|WIP
  +
|A spontaneous divine spellcaster, granted power and charged with a mission by a powerful spirit.
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?351446-Hunter-Base-Class-Crossroads Hunter]
  +
|Done
  +
|A highly mobile, nature-oriented class. Uses a variety of tactics in combat for ranged and melee combat.
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?322380-Martial-Artist-Base-Class-Crossroads Martial Artist]
  +
|WIP
  +
|A master of the body, a melee combatant with a focus on unarmed fighting and mobility. Uses a variety of styles.
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?270816-Medicine-Man-wip-Vespuccia-PF Medicine Man]
  +
|WIP
  +
|A non-spell using caster with a variety of rituals and dances.
  +
|-
  +
|Priest
  +
|Concept
  +
|An unarmored divine caster who gains special traits based on the dogma they follow.
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?351056-Runecaster-Crossroads-Rough-Draft Runecaster]
  +
|WIP
  +
|A spellcaster that uses spell-like glyphs to create a very wide variety of effects.
  +
|-
  +
|[http://www.giantitp.com/forums/showthread.php?270491-Warlock-Tweaked-Vespuccia Warlock]
  +
|Done
  +
|An untrained arcane spellcaster, uses very simple arcane magic.
  +
|}
  +
** '''Official Base Classes'''
  +
  +
<u>Note</u>: These classes are the ones considered to be suitable to fit into the ''Crossroads'' setting.
  +
{|
  +
!'''Name'''
  +
!'''Description'''
  +
|-
  +
|[http://www.d20pfsrd.com/classes/core-classes/bard Bard]
  +
|A musician and dabbler, who uses song to inspire allies.
  +
|-
  +
|[http://www.d20pfsrd.com/classes/core-classes/druid Druid]
  +
|A nature-oriented spellcaster with an animal companion with the power to change into animals.
  +
|-
  +
|[http://www.d20pfsrd.com/classes/base-classes/gunslinger Gunslinger]
  +
|A gunman, a master of firearms, the most common type of soldier.
  +
|-
  +
|[http://www.d20pfsrd.com/classes/core-classes/rogue Rogue]
  +
|A stealthy thief and assassin.
  +
|-
  +
|[http://www.d20pfsrd.com/classes/base-classes/summoner Summoner]
  +
|An arcane spellcaster with a summoned companion.
  +
|-
  +
|[http://www.d20pfsrd.com/classes/base-classes/witch Witch]
  +
|An arcane spellcaster with a number of special hexes
  +
|-
  +
|[http://www.d20pfsrd.com/classes/core-classes/wizard Wizard]
  +
|The classical arcane spellcaster, a student of tomes and spellbooks.
  +
|}
  +
  +
* Prestige Classes
  +
** '''New Prestige Classes'''
  +
***
  +
{| class="cms_table_grid cms_table_head"
  +
!'''Name'''
  +
!'''Status'''
  +
!'''Description'''
  +
|-
  +
|Blood Priest
  +
|Concept
  +
|A divine caster that can empower or modify their spells using sacrificed blood or lives.
  +
|-
  +
|Coureur Des Bois
  +
|Concept
  +
|A traveling hunter and explorer, perfectly at home in the wilds of the New World.
  +
|-
  +
|False Face Healer
  +
|Concept
  +
|A native healer, part of a great organization of healers that kept the plagues from destroying the natives.
  +
|-
  +
|Nameless
  +
|Concept
  +
|Agents of Her Radiant Majesty who metaphorically die as they enter the service, becoming nameless agents with no fear of death.
  +
|-
  +
|Scarred Monk
  +
|Concept
  +
|Arcane spellcasters under the control of the Church, named as they are for the hideous scars left by their self-flagellation.
  +
|-
  +
|Skinwalker
  +
|Rough Draft
  +
|A native warrior with the power to don an animal's hide and take on aspects of the animal while wearing it.
  +
|}
  +
*** '''Official Prestige Classes'''
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-trickster Arcane Trickster]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/assassin Assassin]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/chevalier Chevalier]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/pathfinder-delver Dark Delver]
  +
**** [[Divine Assessor]]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/inner-sea-pirate Deep Sea Pirate]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/duelist Duelist]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/low-templar Low Templar]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/mammoth-rider Mammoth Rider]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/master-spy Master Spy]
  +
**** [http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/pathfinder-chronicler Pathfinder Chronicler]
   
 
== Lore Information ==
 
== Lore Information ==

Revision as of 20:21, November 17, 2019

Welcome to the Crossroads: The New World Wikia

Crossroads: The New World is a community-built campaign setting for the Pathfinder system, set in an alt-history world in the year 1750, in the midst of a very different version of the colonization of the Americas. After years of development, the setting's grown too expansive to navigate easily as a thread, so we're reorganizing everything into something more easily digested.

Imagine a world where magic is real, where human beliefs shape the face of the spirit world, where spirits and monsters roam the earth. Imagine a world in the midst of a revolutionary shift, where peoples and nations all across the globe stand on the razor's edge between unprecedented growth and unfathomable disaster. Imagine a world which is at once intimately familiar and shocking in its strangeness, a world you may have lived in your entire life, yet never truly grasped how beautiful, how bizarre, how fascinating it really is. Imagine a world where Aztec jaguar-knights test skill and steel against Chinese martial artists. Where European priests match divine power against the arcane might of the Iroquois medicine men. Where the merchant-lords of Cahokia buy and sell furs, steel, gunpowder, slaves, mammoth ivory, spider silk, ironwood, and a thousand other exotic goods every day, with fortunes, reputations, and even lives on the line with every deal. Where mammoth-riders from the north join forces with the horse-tribes of the plains to battle the undead vessels of a dead god.

Imagine... a New World.

The Setting

The year is 1750 A.D. The discovery of the New World by both China and Europe began a mad rush to claim as much of the unspoiled landscape as possible. In the years since, much has changed, both for those already inhabiting the landscape and those colonizing it.

In the east, European colonies expand steadily inland across the land they know as Columbia, growing more and more dense as the ships bringing new colonists multiply almost as fast as the colonists themselves. England, France, Spain, Portugal, and the Papal State all seek to establish a foothold in the new world, eager to edge their competitors out in the scramble for territory, often leaving the natives paying the price. But wherever cultures meet, there is an exchange, old and new world exchanging ideas, from technology to farming techniques to magical knowledge, and, perhaps most dangerously, philosophies. While tensions grow between the more powerful native groups and the colonists, so too do tensions grow between the colonists and their parent nations.

In the south, the Mexica have only grown more powerful since Cortez's failed invasion and sacrifice, despite the internal strife that followed. With a new understanding of metalworking, steel weapons and armor, and, perhaps most importantly, firearms, the empire expanded dramatically to dominate the majority of the sweltering jungles of the Aztatlan region. Few regions remain stubbornly out of their grasp, some held by still-squabbling city-states outside their borders, some held by Spanish hands, and some the realm of the unassailable Mayan fortresses, which have stood strong despite decades of attacks by both the Mexica and the Spanish.

In the heartland, the realm between the Heaven-Touching Mountains in the west and the Green Mountains in the east, there are many major players. In the northeast, the Ganonsyoni, known to the Europeans as the Iroquois League, control the Great Lakes and the shores of the river, all the way out to the sea, their skillful negotiators forging a confederacy, and even a limited sense of unity, all throughout their lands. In the southwest, Cahokia sits high on the Mississippi, the capital of a merchant empire that extends all down the great river and controls the most expansive trade network on the continent. Mound Lords dwell in great lodges atop the mounds that dominate the cities of the empire, immensely wealthy in both material goods and mystical power. The Great Plains are shared between countless horse-tribes, each independent, but all their warriors are united by a common code of honor and a common enemy. The bodies of the dead do not remain dead upon the plains, their bodies rising as undead vessels for a dead god, the walking dead barely kept in check by the riding warriors.

On the west coast, the nation of Fusang (扶桑) dominates, first colonized by Ming explorers, then flooded with a tide of refugees when the Qing rose to power and slew those loyal to the Ming, among the refugees the infant daughter of the last Ming emperor. With the help of the diseases they unknowingly brought with them and the Yehren, the sasquatches of the northwest rain-forest, the new empire survived and grew to a powerful presence, extending from the northernmost sections of the rainforest to the lands of Aztatlan in the south, and ruled by Her Radiant Majesty with an iron hand in a silken glove. Inland, the realm between the Snowy Mountains and the Heaven-Touching Mountains is shared. In the south, the Hisatsinom (sometimes incorrectly called the Anasazi) dwell in isolated cliff-cities threaded by bridges of spider silk, all but impenetrable both to attacks and to outsiders, fed by farms in the verdant delta and connected by extensive roads. Between the cities ride bandits and refugees once living in the north. To the north, the Little Folk laid claim to a swath of lands once held by nearly-exterminated humans, creating a sanctuary for the tiny fey from around the world to come and live free from fear of humans, out in the open for the first time in millennia.

The north is a complicated land. In the far west, explorers from Russia have turned the lands known as "Alasqa" into a chaotic frontier of outlawed magical practices, exiles, criminals, and the occasional earnest hopeful looking to strike it rich with a fortune in furs, or even be the one to find the rumored gold. To the east, the Dené people form dozens of independent tribes, struggling to deal with the newcomers even as they keep an eye on the squabbled to the east. Three massive powers rule the east, each seeking to gain advantage over the others, but never quite confident enough to wage open warfare. The mammoth-riders in the west bring a powerful mounted force to bear, unified by their common religion as they expand slowly and surely south. Around the bay, the giant-blooded Tuniit (known in our timeline as the extinct Dorset Culture) rule, an empire of massive warriors who do not fear the cold. The Tuniit see their human neighbors and relatives as lesser creatures, made to serve and be protected by the Tuniit, until their giant blood can be spread to their offspring as well. Upon the eastern shore and the great isle of Grœnland reside the Vinlandrs, a fusion of the bloodlines and cultures of the Norse settlers that once resided there and the Inuit they shared the land with. The Vinlandrs are a violent culture, producing extremely skillful warriors that until very recently were the only source of iron tools and weapons in the New World. Now, with the Europeans arriving, the balances of power shift and the long stalemate may break, but none can tell who will come out on top.

New and Altered Mechanics

Name Status Description
Warrior WIP A strength-focused melee class that applies strength to both combat and utility.
Chosen WIP A spontaneous divine spellcaster, granted power and charged with a mission by a powerful spirit.
Hunter Done A highly mobile, nature-oriented class. Uses a variety of tactics in combat for ranged and melee combat.
Martial Artist WIP A master of the body, a melee combatant with a focus on unarmed fighting and mobility. Uses a variety of styles.
Medicine Man WIP A non-spell using caster with a variety of rituals and dances.
Priest Concept An unarmored divine caster who gains special traits based on the dogma they follow.
Runecaster WIP A spellcaster that uses spell-like glyphs to create a very wide variety of effects.
Warlock Done An untrained arcane spellcaster, uses very simple arcane magic.
    • Official Base Classes

Note: These classes are the ones considered to be suitable to fit into the Crossroads setting.

Name Description
Bard A musician and dabbler, who uses song to inspire allies.
Druid A nature-oriented spellcaster with an animal companion with the power to change into animals.
Gunslinger A gunman, a master of firearms, the most common type of soldier.
Rogue A stealthy thief and assassin.
Summoner An arcane spellcaster with a summoned companion.
Witch An arcane spellcaster with a number of special hexes
Wizard The classical arcane spellcaster, a student of tomes and spellbooks.
  • Prestige Classes
    • New Prestige Classes
Name Status Description
Blood Priest Concept A divine caster that can empower or modify their spells using sacrificed blood or lives.
Coureur Des Bois Concept A traveling hunter and explorer, perfectly at home in the wilds of the New World.
False Face Healer Concept A native healer, part of a great organization of healers that kept the plagues from destroying the natives.
Nameless Concept Agents of Her Radiant Majesty who metaphorically die as they enter the service, becoming nameless agents with no fear of death.
Scarred Monk Concept Arcane spellcasters under the control of the Church, named as they are for the hideous scars left by their self-flagellation.
Skinwalker Rough Draft A native warrior with the power to don an animal's hide and take on aspects of the animal while wearing it.

Lore Information

Latest activity

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